Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-177946

Ambient Lighting does not update when changing Dimensions or Exiting water

XMLWordPrintable

    • Unconfirmed
    • Windows

      The Bug:

      When changing dimensions and exiting water, there is a chance that the lighting does not update.

      This is an issue because it can make it be too hard to see in the Nether or End, Not being able too see in the end is especially an issue, because you cant just go to the overworld again. 

      How to Reproduce:

      Simply build a portal between dimensions, and enter it, or enter and exit water. There is a chance the lighting doesn't update.

      Expected Result:

      The lighting changes to reflect the change in dimensions, and the lighting returns to normal after exiting water.

      Observed Result:

      The lighting sometimes doesn't update. This only appears to affect the visual ambient light. This does not appear to affect mob spawning. or entity light.

      Saving and re-opening the world doesn't seen to do anything, and neither does changing worlds. Copying the world doesn't seem to do anything either. However, restarting the game fixes it.

       

      My laptop is a nVidia Optimus laptop with an AMD CPU.

      Notes:

      When exiting water, the blue tint disappears, but the lighting remains (it looks like you have night vision).

        1. Broken Overworld.PNG
          Broken Overworld.PNG
          2.22 MB
        2. Capture.PNG
          Capture.PNG
          1.16 MB
        3. Capture-1.PNG
          Capture-1.PNG
          897 kB
        4. End.PNG
          End.PNG
          1.62 MB
        5. Nether Ambient Lighting Bug.jpg
          Nether Ambient Lighting Bug.jpg
          229 kB

            pig2creepertemp Pig2Creeper
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              Resolved: