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Bug
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Resolution: Unresolved
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None
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1.21.20.22 Preview, 1.21.20.21 Preview, 1.21.0.22 Preview, 1.21.0.21 Preview, 1.21.0.20 Preview, 1.20.80.24 Preview, 1.20.80.23 Preview, 1.20.70.24 Preview, 1.20.70.22 Preview, 1.20.60.23 Preview, 1.20.60.26 Preview, 1.20.60.25 Preview, 1.20.60.24 Preview, 1.20.70.20 Preview, 1.20.70.21 Preview, 1.20.51 Hotfix, 1.20.61 Switch, 1.20.60, 1.20.62 Hotfix, 1.20.70.25 Preview, 1.20.80.20 Preview, 1.20.80.21 Preview, 1.20.70, 1.20.71 Hotfix, 1.20.80.22 Preview, 1.20.72 Hotfix, 1.20.73 Hotfix, 1.21.0.23 Preview, 1.20.80, 1.21.0.24 Preview, 1.20.81 Hotfix, 1.21.1 Hotfix, 1.21.2 Hotfix, 1.21.30.24 Preview, 1.21.30.23 Preview, 1.21.21 Hotfix
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Confirmed
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Multiple
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1190613
When the player press the pause button, the render distance is reduced, which is good for optimisation however this reduction is kept when the world icon is being saved, which can be an problem if the player already has a low render distance.
This is a screenshot of what is supposed to be saved as the world icon:
This is what is actually saved:
Steps to Reproduce:
1. Take a screenshot of a certain place (preferably with low render distance).
2. Press the pause button and exit.
3. See the world icon and compare it with the screenshot.
Observed Results:
The render distance is reduced before the world icon is saved.
Expected Results:
The render distance should be kept the same for the world icon.
A good way to fix this is to make the render distance change only when the player go to the settings or anywhere "deeper" on the pause screen instead of changing directly on the pause screen.