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Bug
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Resolution: Invalid
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None
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0.16.0, 0.16.1, 0.17.0.1, 1.0.0.1
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Unconfirmed
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Windows
UPDATE: cavespider.json and spider.json also have this same issue.
Behaviors in the entity behavior .json format shouldn't have the same priority level as other behaviors in the same .json. But that is exactly what happens in the official vanilla zombie.json, which you can find in C:\Program Files\WindowsApps\Microsoft.MinecraftUWP_0.1600.5.0_x64__8wekyb3d8bbwe\data\resourcepacks\vanilla\server\entities if you are using Windows 10 Edition.
Here is the broken part of the vanilla zombie.json:
"minecraft:behavior.hurt_by_target": { "priority": 3 }, "minecraft:behavior.melee_attack": { "priority": 3, "speed_multiplier": 1, "track_target": false },
This also happens here:
"minecraft:behavior.look_at_player": { "priority": 7, "look_distance": 6, "probability": 0.02 }, "minecraft:behavior.random_look_around": { "priority": 7 },
It is possible that this is not the only instance of mistakes in the official entity .json files, but this is the only one I've found so far. Let me know in the comments if you find more. For some reason it doesn't crash the game, but resource packs using their own zombie.json that hasn't had this error fixed will not apply all their behaviors correctly
The correct fix for this would be to make "minecraft:behavior.hurt_by_target" have a priority level of 2, and for "minecraft:behavior.random_look_around" to have a priority level of 8.
- relates to
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MCPE-17536 terrain_texture.json and items_texture.json in user resource pack have not worked at all
- Resolved