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Bug
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Resolution: Cannot Reproduce
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None
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0.16.0, 0.16.2
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None
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Unconfirmed
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Windows
Local multiplayer LAN game.
Since the update to 0.16.0 it happened multiple times that the status of a player/horse is not properly synced to all connected players.
For example one player stopped riding and attached the horse to a fence. The other player didnt see the horse at the fence, but the rider still sitting on the horse. It is then visible that he is not riding because the horse is still present when walking thru doors (too small for horses) or climbing up a ladder on the horse.
We never had this effect in version prior to 0.16.0.
Could this be related to bug MCPE-17469 ?
- relates to
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MCPE-17469 Horse sensitivity in multiplayer
- Resolved