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Bug
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Resolution: Fixed
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0.16.0, 0.16.1, 0.17.0.2
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None
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Unconfirmed
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Windows
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36266
When you attack a Slime, either spawned naturally or through spawn eggs, The size of the Slime doesn't affect the health of the Slime. All Slimes I encountered take three hits with an unenchanted diamond sword to kill, or two hits if one of those is a critical hit. The sword itself hasn't had it's damage changed (tested by attacking Zombies and Skeletons)
Calculating the damage from 3 diamond sword hits (21 damage) or one regular hit and a critical hit (17,5 damage), this means all Slimes have between 7 and 10.5 hearts of health, regardless of size.
Update by 576874
As of 1.0.0.0 (beta build 3)
Tiny slimes have 0.5 health points - tested by punching the slime with a empty hand (+0.5 attack damage)., one hit kill
Small slimes have 4 health points - tested with a wood sword (+4 attack damage), one hit kill
Big slimes have 14 health points, when they should have 16 health points - tested with 2 diamond sword strikes (14 attack points). This method kills the big slime.
- duplicates
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MCPE-17148 Tiny Slimes' health
- Resolved
- is duplicated by
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MCPE-18508 Slime keeps same hp per size?
- Resolved
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MCPE-18706 Small slime has lot of health
- Resolved
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MCPE-18986 medium and smallest slime has same health as big slime
- Resolved