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Bug
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Resolution: Invalid
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None
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1.20.31 Hotfix, 1.20.32 Hotfix
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Unconfirmed
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Multiple
repeat steps
Adjust the game level to Easy or Hard and summon warden and golem and watch them fight.
Observation results
When you change difficulty the game to Easy or Hard, the warden will only have 30 damage as normal difficulty damage (hit the golem 4 times and it die).
The results should be
When adjusting the difficulty level to easy warden will have 16 damage (hit the golem 7 times and it die)
When the difficulty level is changed to Hard, the warden will deal 45 damage (hit the golem 3 times and it die).
This problem doesn't just happen to wardens, it happens to "all mobs or bosses in the game that deal damage".
In the video I adjusted the difficulty to easy, hard and the warden has the same 30 damage (hit the golem 4 times and it die) instead of the damage changing depending on the game's difficulty.
- relates to
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MC-260993 End crystals and TNT explosions do same damage regardless of difficulty for entities except players
- Open
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MC-141141 Some mobs still deal damage to other mobs on peaceful mode
- Resolved
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MC-258156 The Warden does not deal the same amount of damage to the player and entities in difficult mode
- Resolved