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  1. Minecraft (Bedrock codebase)
  2. MCPE-175031

Normal map shading is reversed

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.40.21 Preview, 1.20.50.22 Preview
    • None
    • Unconfirmed
    • Windows

      The bug

      With the experimental deferred rendering, the X- and Y- axes in normal maps are expected to be lit from a different side. The result is that the game applies the shading on the opposite side of the texture. Flipping the red and green axes remediates the issue.

      Steps to reproduce:

      • Download and install the attached resource pack.
      • Create a new world with the Render Dragon Features for Creators experimental toggle enabled. Ensure that the Graphics Mode (in Settings → Video) is set to "Deferred Technical Preview".
      • Place down some cobblestone and end stone within a source of point light or directional lighting. These two blocks have the same normal mappings assigned to them, with end stone's being rotated 180°.

      Cobblestone appears shaded from the reverse side, using a mapping of +X, +Y, and +Z.
      End stone appears shaded correctly, using a mapping of -X, -Y, and +Z.

            Sprunkles Sprunkles
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              Created:
              Updated: