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Bug
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Resolution: Works As Intended
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None
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1.20.15 Hotfix
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Unconfirmed
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Multiple
When using this code in components of an entity, for example a spider
"minecraft:tick_world":{ "never_despawn": true
As per the "never_despawn: true" setting, the entity should persist in the world indefinitely, and its model or appearance should always be visible. However, I've observed that the entity's model or appearance still disappears after moving a certain distance, even with "never_despawn: true" enabled.
It appears that there may be a missing value or parameter to specify the entity's render distance or visibility range. In theory, with "never_despawn: true" set, the entity's appearance should remain visible or there should be a new value in the code to define its render distance, ensuring it doesn't disappear prematurely.
Steps to Reproduce:
1. Create a world.
2. Add the addon that includes the modified entity definition.
3. Notice that a spider entity spawns and moves away from the player by more than 64 blocks.
Observed Result:
that the entity's model or appearance disappears despite having the "minecraft:tick_world" setting "never_despawn: true."
Expected Result:
With "never_despawn: true" enabled in the "minecraft:tick_world" section of the addon's entity definition, the entity's model or appearance should persist and remain visible within a specified render distance, rather than disappearing after a short distance.
This issue affects gameplay and should be addressed to ensure that entities with "never_despawn" enabled within an addon's entity definition behave as expected in terms of their model's visibility. Additionally, it's recommended to introduce a value to define the render distance for the entity's appearance.