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Bug
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Resolution: Cannot Reproduce
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0.15.10, 0.16.0, 0.16.2, 1.0.0.1, 1.0.3, 1.0.4.0, 1.0.4.1, 1.0.4.11, 1.0.5.13, 1.0.6.0, 1.0.5.54, 1.1.0.0, 1.0.6.52, 1.1.0.4, 1.0.7.0, 1.1.0.9, 1.1.3.52, 1.1.4.51
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Confirmed
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Windows
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52615
From MCPE-19086:
The extended state of pistons is not saved in the file, instead their state is recovered on the chunk load by ticking them with some delay.
In the screenshot shown above, the sticky piston is permanently powered and thus should never retract. But if you reload the world the piston momentarily retracts and triggers the dispenser containing a water bucket.
Original description:
When loading the world extended pistons that aren't in the same chunks has the player will retract for a second. It seems to effect 3 to 4 chunks away from the player.
- is duplicated by
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MCPE-19086 Pistons forget their extended state on world reload
- Resolved
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MCPE-19398 Pistons change statement when launch a map/world
- Resolved
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MCPE-19647 Crops break while moving away
- Resolved
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MCPE-19649 Pistons reactivating
- Resolved
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MCPE-20376 Pistons are "de-activated" on join/restart, breaking ladders/signs/etc..
- Resolved
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MCPE-21196 Saving/Loading the world causes bug with pistons
- Resolved
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MCPE-21882 Piston Keeps Turning Off Each Time I Reenter A World
- Resolved
- relates to
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MCPE-13608 Redstone components update when world is reloaded
- Resolved
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MCPE-19138 Pistons stuck- sometimes don't overwrite the Piston Extension with Air
- Resolved
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MCPE-21761 redsone torches do not prevent/lock hoppers from taking items.
- Resolved