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  1. Minecraft (Bedrock codebase)
  2. MCPE-173133

Calibrated sculk sensor doesn’t activate with elytra flight

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.20.10
    • None
    • Unconfirmed
    • PlayStation

      in a creative. testing world I tested the calibrated sculk sensor on what it did and with every test I've tried, gliding or falling straight down/ flying with rockets at maximum speed directly next to-or above sensor it doesn't activate it. however making a tamed wolf sit and unsit activates the sensor. I've looked on the listed bugs and could not find anything about this not working. Ive looked at the minecraft wikI and the minecraft.Net site and found nothing that can explain this anomaly. I've searched up and down Youtube for answers or possibly a video helping me fix or identify the problem and cannot find anything on Bedrock Edition where this is directly shown to be working properly. 

      I’ve set up a system with varying redstone signal strengths for every other possible outcome and they have worked  (EX: spawning in mobs, taking damage, teleportation, placing and breaking blocks, walking, jumping, shooting off rockets both from player hand and dispensers, ETC. ) every other feature for this block has worked in my testing except gliding and flying with the elytra next to- and above the calibrated sculk sensor.

      the photo below is of me in my creative world flying around my testing site with sea lanterns placed down to better count the blocks that have redstone dust to help identify the signal strengths given to the sensors 

            Nuclear-stain2 Nuclear-stain2
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