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  1. Minecraft (Bedrock codebase)
  2. MCPE-171601

Incorrect music played and new music "A Familiar Room" is missing in 1.20.0 and 1.20.10

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.20.10.21 Preview, 1.19.83 Hotfix, 1.20.0
    • None
    • Unconfirmed
    • Windows

      In game menu, Minecraft should play music which added in 1.20. However, it just still plays music added in 1.19.

      It's easy to reproduce, just open Minecraft and wait until the menu music plays, and you will find that music added in 1.19 was played.

      I found that the resource pack template of 1.20.10.21 Preview released by Mojang just have definitions in sound_definitions.json below, which is false:

       

      "music.menu" : {
          "__use_legacy_max_distance" : "true",
          "category" : "music",
          "sounds" : [
              {
                  "name" : "sounds/music/game/aerie",
                  "stream" : true,
                  "volume" : 0.30
              },
              {
                  "name" : "sounds/music/game/firebugs",
                  "stream" : true,
                  "volume" : 0.30
              },
              {
                  "name" : "sounds/music/game/labyrinthine",
                  "stream" : true,
                  "volume" : 0.30
              },
              ...
          ]
      }

      And apparently, these 3 music (Aerie, Firebugs, Labyrinthine) were just added in 1.19, so just change these definitions into music added in 1.20 and the problem will be solved easily. Below is a json which could solve this problem: 

       

       

      "music.menu" : {
          "__use_legacy_max_distance" : "true",
          "category" : "music",
          "sounds" : [
              {
                  "name" : "sounds/music/game/echo_in_the_wind",
                  "stream" : true,
                 "volume" : 0.30
            },
            {
               "name" : "sounds/music/game/a_familiar_room",
               "stream" : true,
               "volume" : 0.30
            },
            {
               "name" : "sounds/music/game/bromeliad",
               "stream" : true,
               "volume" : 0.30
            },
            {
               "name" : "sounds/music/game/crescent_dunes",
               "stream" : true,
               "volume" : 0.30
            },
              ...
          ]
      }

       

      And also, it seems that no way could play music "A Familiar Room" because no file path "sounds/music/game/a_familiar_room" were found in sound_definitions.json, at least in resource pack template of 1.20.10.21 Preview. This problem is hard to discover and reproduce because music plays randomly and has a long interval time in survival mode. Similarly, just add this file path in "music.game" and the problem could be solved.

            YZBWDLT YZBWDLT
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              Created:
              Updated:
              Resolved: