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  1. Minecraft (Bedrock codebase)
  2. MCPE-169348

Sculk vibration frequencies haven't been updated

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    • 1004179

      A few weeks ago, Java snapshot 23w12a completely changed the vibration frequencies to be simpler and more consistent:

      1. Movement in any medium (land, water and air)
      2. Landing on any surface (land or water)
      3. Item interactions
      4. Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
      5. Dismounting a mob or equipping gear
      6. Mounting a mob or interacting with a mob
      7. Mobs and players getting damaged
      8. Consuming items (drinking and eating)
      9. Blocks 'deactivating' (door close, chest close, button unpress, etc)
      10. Blocks 'activating' (door open, chest open, button press, etc)
      11. Blocks changing (cauldron water level rising, adding food to campfire, etc)
      12. Blocks being destroyed
      13. Blocks being placed
      14. Mobs and players teleporting or spawning
      15. Mobs and players dying or an explosion

      However, that change has not made its way to the Bedrock Edition. All the vibration frequencies are still using their original values.

            LateLag [Mod] LateLag
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