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Bug
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Resolution: Fixed
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1.19.80.24 Preview, 1.19.80.23 Preview
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Confirmed
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Multiple
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1004179
A few weeks ago, Java snapshot 23w12a completely changed the vibration frequencies to be simpler and more consistent:
- Movement in any medium (land, water and air)
- Landing on any surface (land or water)
- Item interactions
- Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
- Dismounting a mob or equipping gear
- Mounting a mob or interacting with a mob
- Mobs and players getting damaged
- Consuming items (drinking and eating)
- Blocks 'deactivating' (door close, chest close, button unpress, etc)
- Blocks 'activating' (door open, chest open, button press, etc)
- Blocks changing (cauldron water level rising, adding food to campfire, etc)
- Blocks being destroyed
- Blocks being placed
- Mobs and players teleporting or spawning
- Mobs and players dying or an explosion
However, that change has not made its way to the Bedrock Edition. All the vibration frequencies are still using their original values.