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Bug
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Resolution: Unresolved
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None
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1.19.62, 1.19.73, 1.20.1 Hotfix, 1.20.11 Hotfix, 1.20.12 Hotfix, 1.20.15 Hotfix, 1.20.31 Hotfix, 1.20.32 Hotfix
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None
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Confirmed
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Windows
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1114526
[Bad grammar warning]
When importing a structure with the same name of an already existing structure in a world, it gets overwritten with the existing structure instead of generating the imported one.
It seems to still exist for the latest version (1.19.73)
Steps to Reproduce:
- Export your preferred structure to your computer (for an example, lets call this Exported"structure A")
- Import the structure into a different world (you have previously saved another structure named "structure A" within this world)
Expected Results:
When you import the "structure A", the Exported"structure A" should be generated in the world
Observed Results:
Instead of generating the Exported"structure A", it generates the already existing "structure A"
(sort the images below by name)
First photo shows the structure from a different world.
Second photo shows the structure within the world.
Third photo shows that we're importing the structure from the different world
(supposedly, the structure from the different world (which is the structure on the first photo) would have been generated)
Fourth photo shows that; instead of the structure from the different world being generated, the structure that was saved within the world has been generated.
- relates to
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MCPE-172707 Unable to import more than one Structure Block file to a world
- Reopened