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Bug
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Resolution: Duplicate
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None
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1.19.51
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None
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Confirmed
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Multiple
Expected results: health below 10 hearts should remain below ten hearts after health boost wears off
Observed results: health resets to 10 hearts after health boost runs out when it should have stayed less than 10
Steps to reproduce
1 create commandblock with command
/effect @a health_boost 9 9 on impulse and with a button
2 enter survival and press button
3 take damage such that your health is below 10 hearts
4 wait for health boost to run out
5 observe health returns to 10 Hearst instead of its original value which is below 10 heart
I'm making a map where players armor effects how much health they have and right now they could repeatedly equip and dequip their armor to survive anything indefinitely by resetting their health which I would argue is not proper behavior
- duplicates
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MCPE-165434 Losing health_boost effect heals player to 20HP
- Resolved