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  1. Minecraft (Bedrock codebase)
  2. MCPE-165494

Bedrock, 1.19.51 lags making the game unplayable, autosave should be configurable

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.19.51
    • None
    • Unconfirmed
    • Nintendo Switch

      The game becomes more and more laggy as updates arrives. Especially during autosave.

      And more again when playing a local game with more than one player. It was smooth and fun to play before.

      Allowing to disable autosave, or to configure the interval between autosave would help a lot.

      Often, once the switch revover its health, we can play only a few seconds before the next autosave occurs !!! Making the game more unplayable again.

      Steps to Reproduce:{}

      I would say: just play and see what happens during autosave !

      • Create a world, and join with two local players
      • Wait for an autosave when the night arrive
      • Wait for an attack of a mob, or open a chest, the inventory etc.
      • If another player walks (in order to create or load chunks), the game is even more unplayable.

      Expected Results:

      The game should be as smooth as previous versions

      Personal notes:

      I guess there is an event queue that can't be unstacked fast enough. Maybe it could be possible to either mark some events as discardable or not to enqueue less important events when queue is hudge. That way, the game could be able to recover real time faster. Events such as sound, evolution of wolrd (growth, water, lava etc.) are not so important compared to the gameplay.

      I wrote a pathfinder for pocket edition years ago (I mean on very slow devices) an extension on minecraft pocket edition that was able to make a pnj join the player on very hudge distances (on loaded chunks). The algo was just not making all in one pass but took only a few steps before yielding. I think path finding is also an hudge load for the switch. This pathfinder was still working when the game as so overloaded that other pnj/mobs where almost unable to move.

      Why not saving chunks to memory before writing it to sd-card inside another thread ? (maybe this is already done).

      I love so much this game, but I do only play on the switch and would really appreciate this issue to be solved. At least being able to configure the autosave seems to be easy and would help a lot.

            hsaturn Not given
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              Created:
              Updated:
              Resolved: