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Bug
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Resolution: Unresolved
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None
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1.19.60.24 Preview, 1.19.51
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Survival
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Confirmed
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Windows
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950902
All methods on the health component:
- resetToDefaultValue
- resetToMaxValue
- resetToMinValue
- setCurrent
Are not working, example code:
world.events.entityHurt.subscribe(data => {
data.hurtEntity.getComponent("health").setCurrent(1)
})
Expected result:
It should set the current health of the entity you hit to 1
Observed result:
The health of the entity you hit does not change at all.
Note: only tested on entities, not players.