Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-164914

The enchant command on repeat command blocks only sends a redstone signal once

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Works As Intended
    • None
    • 1.19.50, 1.19.51
    • None
    • Unconfirmed
    • Multiple

      Hi! A few days ago i noticed that the enchant command written on repeating commands now behaves differently than usual. Now; the repeat command only gives a redstone signal once. (Thus being only when the object is enchanted for the first time). Back then when you did this the command block would send a continuous redstone signal as long as you were holding the object that was getting enchanted. This has complicated me the task of finishing my maps as they contained special abilities and such. Not sure whether this is a bug or not; but if it could get fixed i'd be really grateful! Link of a few examples shown below:

      https://youtu.be/_YSZy-NRCng

      How to reproduce this:

      1. Set down a repeat command always active and write down the "/enchant" command, with the enchantment you want.
      2. Place a chain block conditional always active next to the repeat block (the blue command's arrow should be pointing at the chain block).
      3. Within the chain block; set down any command that should toggle whenever anything gets enchanted by the repeat command.(Example: "effect" command).

      Expected results: In case you set down an effect command on the chain command; The effect should last forever as long as you are holding the item that is getting enchanted by the repeat block.
      What happens: The effect only gets toggled once; this being when it gets enchanted by the repeating command for the first time.

      Summary: Redstone signal gets sent once when using a repeat and chain/comparator command block contraption.

      (If any doubts; watch the link sent, i know it's confusing).

            CubirikDaJello CubirikDaJello
            Votes:
            0 Vote for this issue
            Watchers:
            2 Start watching this issue

              Created:
              Updated:
              Resolved: