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  1. Minecraft (Bedrock codebase)
  2. MCPE-159052

When using a projectile near known sculk sensors and sculk shriekers, the Warden spawns regardless of the player's current warning level.

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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 1.19.10
    • None
    • Survival
    • Unconfirmed
    • PlayStation

      When using a projectile, in my case an arrow from an Enchanted bow with Flame I, from a distance of 30 or more blocks towards known sculk sensors the Warden spawns even though the player's warning level was 0 before firing the projectile. The Warden spawns near the shrieker as expected.

       

      ##To Reproduce##

      Seed: -4664117889184820337

      Projectile Position (Player Area): -9806,-32,-2919

      Sculk Location (Target Area): -9825,-55,-2929

      • Find an Ancient City
      • Load in chunks where sculk sensors and shriekers are in close enough proximity for the sensor(s) to alert the shrieker(s).
      • Retreat to a safe distance from the known sensor(s)/shrieker(s)
      • Fire an arrow into the vicinity of known sculk sensor(s) to trigger
      • Darkness effect is applied 4 times
      • Warden spawns within distance from last active shrieker based on spawn calculations (normal)
      • #NOTE - Each time the Warden was spawned in this manner, it immediately pathed towards the player. It's possible this is coincidence, more testing required.# 

      ##Expected Behavior##

      • The player's warning level will increment by a factor of 1. Warden spawn mechanics would be based on the player's warning level prior to the projectile being fired.  For example:
      • 1) If the warning level was 0 prior to firing the projectile, the sculk shrieker would become active and the player's warning level would increase to 1. The Warden would not spawn.
      • 2) If the warning level was 3 prior to firing the projectile, the sculk shrieker would become active and the player's warning level would increase to 4. The Warden would spawn.
      • It is believed this did not occur in 1.19 release, although it is possible exact testing parameters were not used.

      ##Next Steps / Suggestions##

      The Minecraft Wiki, while maybe not an "official game source", is often a default resource used by player's to reference game behavior and mechanics. It does state the following, but it states this only AFTER outlining the warning system so it is assumed the warning system still applies.

      "It is possible to make a Warden spawn from a distance, by shooting a [[projectile]] into the direction of known sensors that are near shriekers."

      If this is expected behavior, please let me know and I'll try to coordinate changes to the Wiki. It would be helpful to understand:

      1) If this is expected behavior.

      2) If this is expected behavior, player's should know the distance / range in which this behavior will spawn the Warden. For example, when firing a projectile from a distance of 'MORE THAN 'X' blocks, the player's current warning level is ignored and the Warden will spawn. When firing a projectile from a distance less than 'X' blocks, the warning system is used.

      *NOTE - When in closer proximity, such as 5-10 blocks, firing a projectile does not bypass the warning system. I've killed many mobs using arrows near sculk sensors/shriekers and the warning level system is utilized for Warden spawning. 

      I can do additional testing and/or provide my seed and an example of the location where this can be triggered, but it is believed at this time this is easily reproduced or is expected game behavior where some additional details would be helpful and appreciated. 

            ori1666 Ori1666
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