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Bug
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Resolution: Duplicate
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None
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1.19.10
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None
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Confirmed
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Multiple
This issue has been around since 1.18.20.
Steps to replicate:
Step one- place down workstations of your choice. (In my test I placed 5 Lecterns.
Step two- spawn zombie villagers.(one for each workstation) (You can also just place normal villagers but for the sake of ensuring none have jobs I place zombie villagers.
Step 3- Start the curing process to turn zombie villagers into normal villagers.
Step 4- wait till the turn normal and watch which workstations they take. (In my testing they completely ignore the stations and randomly have a job. There is no way I know of to make them lose this randomly picked job.) they are supposed to take the jobs corresponding to the workstations around them.
Expected Results: Villagers take jobs from workstations nearby
observed Results: Villagers will randomly pick a job not corresponding to the workstations nearby.
there is also another issue where if you just spawn a normal villager they will just have a random job. None of the villagers will ever lose their jobs. Making player made structures such as trading halls a lot less useful as you can’t control what villager does for a job. This also makes job switching impossible. I can’t turn a Blacksmith who has taken no trades for example into a farmer.
- duplicates
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MCPE-73804 Villagers are unable to claim jobs unless a villager links to a bed
- Open
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MCPE-45270 Villagers do not link to the nearest bed/workstation
- Resolved