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Bug
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Resolution: Unresolved
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None
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1.19.20.20 Preview, 1.19.2 Hotfix
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Confirmed
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Windows
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822250
Summary:
When a given entity's movement speed is altered, its walking animation would also be changed to match the speed at which it moves, however, this isn't the case with frogs. As a result of this problem, frogs can appear as if they're "gliding" along the ground when their movement speed is set to a high value.
This bug has been fixed in the Java version MC-249129.
Steps to reproduce:
- Summon the frog.
/effect @e[type=frog] speed 1000000 10 true
Or just hit the frog to make it panic from the damage it takes.
- Watch the animation of the frog walking.
Observed results:
The walking animation of frogs doesn't change in relation to their movement speed.
Expected results:
The walking animation would match the movement speed of the frog.