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Bug
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Resolution: Unresolved
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None
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1.19.80.22 Preview, 1.19.80.21 Preview, 1.19.80.20 Preview, 1.19.70.24/25 Preview, 1.19.60.27 Preview, 1.19.60.26 Preview, 1.19.60.22 Preview, 1.19.50.22 Preview, 1.19.30.23 Preview, 1.19.30.22 Preview, 1.19.20.23 Preview, 1.19.20.20 Preview, 1.19.10.23 Preview, 1.19.10.22 Preview, 1.19.10.21 Preview, 1.19.0.35 Preview, 1.19.0.34 Beta, 1.19.10.20 Preview, 1.18.33 Hotfix, 1.18.32, 1.19.0.31 Preview, 1.18.31, 1.19.1 Switch, 1.19.0, 1.19.10, 1.19.30.20 Preview, 1.19.11 Hotfix, 1.19.21 Hotfix, 1.19.40, 1.19.50.23 Preview, 1.19.41, 1.19.50, 1.19.51, 1.19.63, 1.19.70, 1.19.71, 1.19.72, 1.20.0.22 Preview, 1.19.80, 1.19.81 Hotfix
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Creative
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Confirmed
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Multiple
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790879
How the problem starts is when the warden is when it fully digs underground, 2 bones (Right Arm and Head) instantly stop the animation. This is similar to bug report MCPE-154544 with emerging, this one is happening with digging.
Cause? : it could be that in the animation file, the last frames of right_arm and head are smooth and not linear for their position and rotation. setting that to linear should fix that bug. (take a look at the attachment's selected frames)