-
Bug
-
Resolution: Awaiting Response
-
None
-
1.19.40.22 Preview, 1.19.0.27 Preview, 1.19.30
-
None
-
Unconfirmed
-
Windows
Adding a new event, or modifying the event name inside of music_definitions.json does nothing.
For example, given the following lines in music_definitions.json :
"redwood_taiga_hills_mutated" : {
"event_name" : "music.game_and_wild_favor_game",
"max_delay" : 180,
"min_delay" : 60
},
"redwood_taiga_mutated" : {
"event_name" : "music.game_and_wild_favor_game",
"max_delay" : 180,
"min_delay" : 60
},
If I wanted to change the soundtrack played when a player was in a "redwood_taiga_mutated" biome and the "event_name" to a custom one I defined with a different list of audio, it would fail to play.
The following is an example of a situation that would not do anything when run inside of a resource pack.
music_definitions.json :
"redwood_taiga_hills_mutated" : {
"event_name" : "music.custom2",
"max_delay" : 180,
"min_delay" : 60
},
"redwood_taiga_mutated" : {
"event_name" : "music.custom",
"max_delay" : 180,
"min_delay" : 60
},
sound_definitions.json :
"music.custom": {
"category": "music",
"sounds": [
{
"load_on_low_memory": true,
"name": "sounds/music/custom",
"stream": true,
"volume": 0.30
}
]
},
"music.custom2": {
"category": "music",
"sounds": [
{
"load_on_low_memory": true,
"name": "sounds/music/custom2",
"stream": true,
"volume": 0.30
}
]
},
music_definitions.json does not understand any of the custom events defined in sounds_definitions.json and will break, causing it to play the default soundtracks.
This is an issue because there is no customizability inside of music_definitions.json that lets us establish our own biome-based music.