When DLSS is activated, whenever an entity is moving it will now shimmer in respect to the surrounding environment and will occasionally merge with the surrounding pixels. I believe this is due to entity motion vectors no longer being properly read by DLSS (or a similar issue). The resulting effect is both distracting and visually confusing.
Steps to Reproduce:
- Enter any world with Upscaling (DLSS) and Ray Tracing on
- Observe any entity movement
Observed Results:
All potions of the entity undergoing movement seem to shimmer and occasionally lose visibility when DLSS is turned on. This does not occur with the fallback upscaler used when Upscaling is turned off in settings.
Expected Results:
Entities should retain full render functionality during movement, just as it was seen before preview 1.19.0.25.
I have recorded a video of the effect seen here, comparing entity movement while DLSS is on vs while it is off (Updated for further detail): https://youtu.be/SZhCuKbNQUE