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Bug
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Resolution: Duplicate
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None
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1.18.30.23 Preview, 1.18.30.22 Beta
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Unconfirmed
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Windows
Summary:
Sculk sensor reacts to fired projectiles even when the player is in shift. It doesn't match the java version. When the player is in shift and launching projectiles (such as a trident), the Sculk sensor should not respond to firing.
Steps to reproduce:
- Place Sculk sensor.
- Sneak.
- Shoot any projectiles (trident, arrows, potions).
Observed results:
Vibrations when shooting occur even if the player is on the shift (sneaking).
Expected results:
Shoot projectiles on the shift should not create vibrations.
- duplicates
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MCPE-115497 Sculk Sensor still detects shooting projectiles when you're sneaking
- Resolved