-
Bug
-
Resolution: Duplicate
-
None
-
1.18.10
-
None
-
Confirmed
-
Android
There was a point that was able able to use NPC's in Creative. The pack shown in the video linked below is one that I have been working on for my family's Realm. You can see in the Survival half that this GUI is packed with options. But in Creative, I can't get past the first part of the dialogue (which the initial button is part of the NPC herself and properly calls the JSON dialogue). I was able to beta test my work in the last version of MC from calling each individual scene (given some scenes required a certain player to open). However in 1.18.10, sub-dialogues won't open.
Video: NPC dialogues fail to open in Creative
Steps to Reproduce:
- Create a NPC behaviour pack with at least 2 or 3 scenes. Ensure the additional scenes are called from the first.
- Launch a world and /summon npc
- Use button mode (NPC setup prevents use of on-open commands) to call the first scene of the pack you just made then exit to save the edits.
- While in creative, open the NPC followed by Edit Dialogue and tap/click the button. This should have opened your first scene
- Press on the button for the second scene. This would have failed to open.
- Switch to survival and repeat steps 4 and 5. This time, however, the second scene should open.
Expected Result:
The second scene opens upon pressing the button regardless of game more.
Observed Result:
The second scene fails upon pressing the button while in Creative.
- duplicates
-
MCPE-152291 NPC Dialogue buttons become unresponsive and do not trigger commands properly
- Resolved