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Bug
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Resolution: Unresolved
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None
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1.19.0.31 Preview, 1.19.0.30 Beta, 1.18.30.27 Preview, 1.18.30.26 Beta, 1.18.20.28 Preview, 1.18.20.27 Beta, 1.18.20.26 Preview, 1.18.20.21 Beta, 1.19.0, 1.19.30, 1.21.1 Hotfix
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Confirmed
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Windows
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707018
With the changes to the texture of Frog Spawn in the recent beta, it is now using a blending render method. This appears correctly without Ray Tracing, but with Ray Tracing all blending material blocks use refraction as well, so the renderer treats even the 0% opacity pixels as a surface instead of not rendering them. This leads to breaking the intended visuals of the block when Ray Tracing is on.
Steps to Reproduce:
- Create or apply a PBR resource pack to Global Resources that has the required texture set files for frog spawn (such as the ones I have attached), and open a world with the Wild Update experiment turned on.
- Place Frog Spawn and observe.
Observed Results:
The portions of the texture meant to be fully transparent act as a surface with RTX on and cause the block to appear incorrectly.
Expected Results:
Frog Spawn should only render the parts of the texture that aren't fully transparent as a surface.
One possible way to fix this would be to allow resource pack creators to control if a block that uses a blending material uses refraction or not, through a component in the blocks.json file. This would allow addon creators to create blocks with blending materials without inherently using refraction.
Here is a link to the PBR resource pack I used to demonstrate the issue:
https://www.mediafire.com/file/7rm4nmgtr57o2ys/Defined_PBR_1.1.7.mcpack/file
- is duplicated by
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MCPE-157233 Frogspawn texture Loses Transparency When RTX ON
- Resolved