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  1. Minecraft (Bedrock codebase)
  2. MCPE-151189

Ray Tracing & Upscaling can't be enabled for Nvidia Quadro RTX 4000 mobile

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.18.2 Hotfix
    • None
    • Unconfirmed
    • Windows

      I can't enable Ray Tracing and Upscaling for Minecraft for Windows 10, despite having hardware that should be sufficient.

      CPU: Intel Xeon E-2286M

      Memory: 64GB

      GPU: Nvidia Quadro RTX 4000 mobile

       

      My CPU specs are at

      https://ark.intel.com/content/www/us/en/ark/products/192993/intel-xeon-e2286m-processor-16m-cache-2-40-ghz.html

      These specs (8-core/16-thread, 2.4GHz base clock, 5.0GHz turbo clock) seem sufficient relative to other Intel Core i5 processors

      https://ark.intel.com/content/www/us/en/ark/products/series/134902/9th-generation-intel-core-i5-processors.html

       

      My GPU specs are at

      https://www.nvidia.com/content/dam/en-zz/Solutions/design-visualization/documents/nvidia-rtx-line-card-for-mobile-workstation.pdf

      Note the Quadro RTX 4000 mobile should support ray tracing and DLSS, as it's based on the same Turing TU104 chip that's in the GeForce RTX 20 series, and has 40 RT cores. Its specs (2560 CUDA cores, 40 RT cores, 320 Tensor cores, 8GB GDDR6) seem roughly comparable to the GeForce RTX 2070 Super.

       

      Other relevant info:

      • The first screenshot shows that I can't enable Ray Tracing and Upscaling in the Video settings.
      • The second screenshot shows that Nvidia Optimus is using the Quadro RTX 4000 mobile for Minecraft (and not the integrated GPU).
      • I'm using the latest Quadro drivers for my GPU (496.49).

            knitiver Michael Webster
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              Created:
              Updated:
              Resolved: