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  1. Minecraft (Bedrock codebase)
  2. MCPE-149162

/summon fails when target chunk is not loaded

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.10.20 Preview, 1.19.80.21 Preview, 1.19.10.20 Preview, 1.18.10.21 Beta, 1.18.10.20 Beta, 1.17.41 Hotfix, 1.18.31, 1.19.70, 1.19.83 Hotfix, 1.20.60.21 Preview, 1.20.41 Hotfix
    • None
    • Confirmed
    • Windows
    • 680551

      The bug

      When you try to /summon a mob in a chunk that is currently not loaded, the command fails. This is a bug for two reasons:

      • Java Edition has no problem doing it
      • Summoning the mob in-place and then teleporting it to unloaded chunks works just fine
        • NOTE: this workaround is not acceptable as a permanent solution, because it requires you to summon the mob in a loaded area first, and there are no coordinates that are guaranteed to be loaded (including ticking areas). Additionally, selecting the mob cannot be made perfectly reliable, and teleport has undesirable side effects.

      How to reproduce

      /summon turtle 100000 5 0
      

      Expected result

      Summoned new Turtle

      Once teleporting there, you should see it

      Actual result

      Unable to summon object

            tryashtar [Mod] tryashtar
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              Created:
              Updated:
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