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Bug
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Resolution: Fixed
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1.17.11 Hotfix, 1.14.30.51 Beta, 1.14.2.51 Beta, 1.14.1 Hotfix, 1.14.0.2 Beta, 0.14.3, 0.15.0 Beta build 2, 0.15.0 Beta build 3, 0.15.3, 0.15.90.2, 0.15.90.7, 0.15.10, 0.15.90.8, 0.16.0, 0.16.1, 0.17.0.1, 0.16.2, 1.0.0.0, 1.0.0.1, 1.0.0, 1.0.2, 1.0.3, 1.0.4.0, 1.0.4.1, 1.0.4.11, 1.0.5.13, 1.0.6.0, 1.0.5.54, 1.1.0.0, 1.0.6.52, 1.1.0.4, 1.0.7.0, 1.1.0.8, 1.1.0.9, 1.1.0.55, 1.1.1.0, 1.1.2.50, 1.1.3.1, 1.1.3.52, 1.1.5.0, 1.2.0.11, 1.2.9.1, 1.2.10.1, 1.7.0.9 Beta, 1.13.0.2 Beta, 1.12.0, 1.14.60 Hotfix, 1.16.1
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Confirmed
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Multiple
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34389
The clicking sound made by Droppers and Dispensers stays at the same volume when you move away from it in any direction, until it just stops when you walk out of it's range.
I would expect the sound to be directional, like the other sounds in game made by mobs and doors etc, and to fade out as you move away.
To reproduce, create a simple redstone clock setup as pictured in the attached image, and move away from the clicking Dispenser/Dropper.
- is duplicated by
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MCPE-88923 Dispenser sounds do not fade like sounds from blocks like pistons
- Resolved
- relates to
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MCPE-14322 Arrows fired from dispensers don't hit entities directly in front of the dispenser
- Resolved
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MCPE-11555 Fence gates has no sound when activated by circuit
- Resolved
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MCPE-17628 Dispenser dispense Snowball incorrectly
- Resolved
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MCPE-20323 Sound volume of explosions does not decrease even if the distance you are from the explosion is very far
- Resolved
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MCPE-28679 Sound Bug
- Resolved
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MCPE-35222 Sounds of some entities do not fade or cut off, even if we are very far from them
- Resolved
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MCPE-48919 Blocks that use click.ogg play at full volume
- Resolved