Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-13609

State of Redstone not saving when world Is reloaded

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 0.14.0 Beta 7
    • None
    • Unconfirmed
    • Phone - Android - LG G2

      I have a survival world with dispensers filled with buckets to fire on a lever which I have the circut shown in the attachment below. It activates on the rising and falling action of the lever and powers the dispensers. The circut works as intended. If I leave the game with the water in the dispenser, reloading the game(quitting to title and back) will activate the dispensers, letting the water flow out. I assume this is because the state of the Redstone torch does not save when the world is reloaded, but I could be wrong.

            thejman Jim
            Votes:
            0 Vote for this issue
            Watchers:
            2 Start watching this issue

              Created:
              Updated:
              Resolved: