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Bug
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Resolution: Cannot Reproduce
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None
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1.17.0.54 Beta, 1.17.0.52 Beta, 1.17.0.50 Beta
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Community Consensus
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Windows
In previous versions of the game, the custom volumetric fog I designed for an addon's custom biomes worked perfectly, with no issues. Now after updating the beta, the biomes seem to load the wrong volumetric fogs.
Steps to Reproduce:
- Create a new world in a beta previous to 1.17.0.50 with an addon that contains custom volumetric for for custom biomes, such as the one I have attached to the bug report.
- Go to any of the custom biomes to observe the custom volumetric fog
- Open the same world or generate a new one in the same way as previously mentioned, but in beta 1.17.0.50 onwards
- Go to any of the custom biomes to observe the custom volumetric fog again
Observed Results:
In beta 1.17.0.50, the fog fails to load as intended and uses the wrong scattering, absorption and density values.
Expected Results:
The custom volumetric fog should load and display in the exact same way it had before, as this is how the functionality is intended to work.