Affects Version/s: 1.16.220, 1.16.210
Fix Version/s: None
Platform:Windows 10 - PC
When a piston moves a block quickly it always seems white. When it move it at a low tickrate/delay it happens less.
[Briefly describe the bug here]
Steps to Reproduce:
1.- Make a redstone clock (Sistem what repeats signals over and over in a loop). A lever would work too, just need to activate the pistons.
2.- Adjust diferent delays on the repeaters or the thing you use as a redstone clock.
3.- Connect Pistons at it and put blocks what the piston can move.
4.- Turn on the clock and also that will loop the pistons.
Moved blocks are turned white and the pistons heads are un DeSync
Blocks would don't change color and MOVE to the new position not just teleport to the new location
When i try to make a door (Or just some thing) with pistons always look's horrible.