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  1. Minecraft (Bedrock codebase)
  2. MCPE-118627

/structure doesn't load entities across multiple chunks if the structure was saved with "Remove Blocks" on

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    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.19.83 Hotfix
    • 1.18.10.28 Beta, 1.18.10.26 Beta, 1.16.210.60 Beta, 1.16.201 Hotfix, 1.18.2 Hotfix, 1.18.31
    • None
    • Confirmed
    • Windows
    • 706219

      When attempting to load a structure saved with Include Entities enabled, and Remove Blocks disabled, using the /structure command, entities aren't spawned if they would have appeared in a different chunk than one containing the position where the command was run. This is also the case if using a "Load" structure block. Though the issue does not happen if the structure was set to include blocks.

      What I expected to happen was:
      The entities get summoned when using /structure load with a structure that had "Remove Blocks" set to true.

      What actually happened was:
      No entities were spawned.

      Steps to reproduce:
      1. Place down a structure block and set it to Save mode
      2. Place an entity inside of the bounding box (armor stands are entities and won't move around), make sure they're a few blocks away from the structure origin
      3. Set the toggles to Include Entities true, Remove Blocks true
      4. Name and save the structure
      5. Use /structure load mystructure:structure_name ~ ~ ~ to spawn the structure nearby a chunk edge, so that the entity would spawn in a different chunk than where you run the command
      No entities appear

      I can reproduce the issue in 1.18.2.03 (current stable) dev version on PC, as well as 1.18.10.26 Beta.

            Maxaxik M
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              Created:
              Updated:
              Resolved:
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