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Bug
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Resolution: Fixed
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1.18.10.28 Beta, 1.18.10.26 Beta, 1.16.210.60 Beta, 1.16.201 Hotfix, 1.18.2 Hotfix, 1.18.31
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None
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Confirmed
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Windows
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706219
When attempting to load a structure saved with Include Entities enabled, and Remove Blocks disabled, using the /structure command, entities aren't spawned if they would have appeared in a different chunk than one containing the position where the command was run. This is also the case if using a "Load" structure block. Though the issue does not happen if the structure was set to include blocks.
What I expected to happen was:
The entities get summoned when using /structure load with a structure that had "Remove Blocks" set to true.
What actually happened was:
No entities were spawned.
Steps to reproduce:
1. Place down a structure block and set it to Save mode
2. Place an entity inside of the bounding box (armor stands are entities and won't move around), make sure they're a few blocks away from the structure origin
3. Set the toggles to Include Entities true, Remove Blocks true
4. Name and save the structure
5. Use /structure load mystructure:structure_name ~ ~ ~ to spawn the structure nearby a chunk edge, so that the entity would spawn in a different chunk than where you run the command
→ No entities appear
I can reproduce the issue in 1.18.2.03 (current stable) dev version on PC, as well as 1.18.10.26 Beta.
- is duplicated by
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MCPE-155867 Structure blocks do not load entities correctly
- Resolved