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Bug
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Resolution: Duplicate
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None
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1.16.201 Hotfix
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None
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Unconfirmed
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Multiple
If has_damage = fatal and target is other in minecraft:damage_sensor and I stand on a cactus it runs the event on repeat. Basically, if I use this the event "kill" which works fine and the json,"
},
{
"on_damage": {
"filters":
,
"event": "patches:kill",
"target": "other"
}
}
]
},"
works as expected as it gives the player who killed a player one more on a scoreboard, but the issue is if the player stands on a cactus or magma block, it runs the event on repeat. I am not sure why, but you would expect the event not to run since the player should not have fatal damage which should only happen if the player is dead. Please fix this Mojang.
Thanks,
mrpatches123
In the video, D= Deaths, K = Kills, and S = Kill Streak.
- duplicates
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MCPE-108988 Entity component: damage_sensor with has_damage/fatal will fire events immediately on damage from blocks
- Reopened