-
Bug
-
Resolution: Unresolved
-
None
-
1.16.220, 1.16.210.53 Beta, 1.16.210.51 Beta, 1.16.210.50 Beta, 1.16.200.57 Beta, 1.16.200.56 Beta, 1.16.200.55 Beta, 1.16.100, 1.16.101 Hotfix, 1.16.200, 1.16.201 Hotfix, 1.17.0, 1.17.32, 1.18.2 Hotfix, 1.19.31 Hotfix, 1.19.51, 1.19.63, 1.20.0, 1.20.40, 1.21.22 Hotfix, 1.21.31 Hotfix, 1.21.41 Hotfix
-
None
-
Confirmed
-
Multiple
-
445609
Steps to Reproduce:
1.Put a redstone block or lever(active state)
2.Place a line of powered rails.(stop when the redstone signal doesn't reach the rail)
3.Add 2 extra powered rails(which are off).
4.Put a repeater next to last "off" rail facing the rail.
schematic
{
[REDSTONE][ON][ON].......[ON][OFF][OFF][<REPEATER]
}
Observed Result:
Updating the area by PUT/DESTROY block near to the ON-rails will activate the 2 extra rails.
Or leave and enter the world,you'll find the 2 rails powered.
Breaking one of the ON-rails while 2 rails are ON, will toggle 2 ON-rails to OFF.
Expected Results: This shouldn't happen.
[affected items]
repeater.
comparator.
observer.
tripwire hook.
trapped chest.
jukebox.
daylight detector.
target.
NOTE:
MCPE 1.16.40 doesn't have this issue.
- is duplicated by
-
MCPE-117011 Powered rails glitch when they have an unpowered redstone torch underneath
- Resolved
-
MCPE-144235 Powered rail powered further than it should
- Resolved
-
MCPE-163548 powered rails pawered too long distance
- Resolved
-
MCPE-176514 Daylight detectors extend power from rails
- Resolved
-
MCPE-186287 Repeatedly activated rails activate when they shouldn't.
- Resolved
-
MCPE-187253 Powered Rail power distance is inconsistent
- Resolved
-
MCPE-187894 The golden rail powered up abnormally
- Resolved
- relates to
-
MCPE-81987 Rails aren't always powered correctly
- Resolved
-
MCPE-124291 Powered rails become powered after relogging despite there not being any redstone powering it
- Resolved