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  1. Minecraft (Bedrock codebase)
  2. MCPE-104247

"/clone ⋯⋯ masked move" leaves water at original location

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.17.30.22 Beta, 1.17.30.21 Beta, 1.17.30.20 Beta, 1.17.11 Hotfix, 1.17.10, 1.17.20.20 Beta, 1.17.10.22 Beta, 1.16.220.51 Beta, 1.16.210.51 Beta, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.100, 1.16.210, 1.17.0, 1.17.2 Hotfix, 1.20.71 Hotfix
    • None
    • Confirmed
    • Multiple
    • 449146

      The block(layer 0) will be moved.
      But the water(layer 1) will be cloned(rather than moved) to the destination then(next tick) the residual water(layer 1) will become a new water block(layer 0).

      Steps to reproduce:

      1. /setblock ~ ~ ~ water
      2. /setblock ~ ~ ~ seagrass
      3. /clone ~ ~ ~ ~ ~ ~ ~2 ~ ~ masked move

      Observed Results:

      1. At ( ~+2, ~, ~), a waterlogged seagrass appears.
      2. At ( ~, ~, ~), the water remains and can't be removed in the same tick. "/testforblock ~~~ air" shows that ( ~, ~, ~) is air, which is visually not. It's just the waterlog hasn't become a normal water block.
      3. Next tick, ( ~, ~, ~) is a water block.

      Expected Results:
      ( ~, ~, ~) should be completely empty after moving.

            Worldwidebrine Worldwidebrine
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              Created:
              Updated:
              CHK: