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Bug
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Resolution: Unresolved
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None
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1.20.70.24 Preview, 1.17.11 Hotfix, 1.16.210.51 Beta, 1.16.40 Hotfix, 1.16.200, 1.18.2 Hotfix, 1.20.0, 1.20.32 Hotfix, 1.20.62 Hotfix, 1.21.0, 1.21.44 Hotfix
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None
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Confirmed
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Multiple
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418269
Mobs will not path off the top of damaging blocks in many cases. They appear to view the 8 blocks surrounding a cactus, magma block, or campfire as damaging, and therefore will not path to them if they have
"avoid_damage_blocks": true
within "minecraft:navigation.walk". That means they will not leave the top of a damage block if it is elevated, unless they target something farther away than 1 block. For example, if you spawn a wolf on a cactus, magma block, or campfire, and a sheep next to the block, the wolf will get angry but will not move until the sheep begins to wander away. Moreover, the panic behavior seems to be restricted to targeting adjacent blocks, so mobs with "minecraft:behavior.panic" (e.g. llamas, chickens) will not step down from a cactus as they should because they can’t find a “safe” block.
Steps to reproduce
- Place a cactus block on sand.
- Summon a mob on top of the cactus.
Expected result
The mob moves off of the cactus because it is getting hurt!
Actual result
Most mobs will not path off of the cactus.
- discovered while testing
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MCPE-101527 Pet cats will not teleport off cacti
- Reopened
- is duplicated by
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MCPE-110930 Goat damage
- Resolved
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MCPE-175814 Tamed cat walked into cactus and died
- Resolved
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MCPE-178898 Wolves don't run away from danger
- Resolved
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MCPE-183103 Wolf does not path-find when in fire
- Resolved
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MCPE-188533 Wolves Teleport Onto Cacti and Won't Walk Off
- Resolved
- relates to
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MCPE-113208 Phantoms don't rise when spawned near a cat
- Reopened