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Bug
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Resolution: Duplicate
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None
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1.6.61
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None
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None
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Put your operating system (Windows 7, Windows XP, OSX) and Java version if you know it here
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Unconfirmed
Completely ignored arguments: [--nativeLauncherVersion, 301]
[12:49:45] [Client thread/INFO]: Setting user: Almighty_Blingo
[12:49:47] [Client thread/INFO]: LWJGL Version: 2.9.4
[12:49:48] [Client thread/INFO]: Reloading ResourceManager: Default
[12:49:48] [Sound Library Loader/INFO]: Starting up SoundSystem...
[12:49:49] [Thread-5/INFO]: Initializing LWJGL OpenAL
[12:49:49] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[12:49:49] [Thread-5/INFO]: OpenAL initialized.
[12:49:49] [Sound Library Loader/INFO]: Sound engine started
[12:49:50] [Client thread/INFO]: Created: 1024x512 textures-atlas
[12:50:04] [Server thread/INFO]: Starting integrated minecraft server version 1.9.4
[12:50:04] [Server thread/INFO]: Generating keypair
[12:50:05] [Server thread/INFO]: Preparing start region for level 0
[12:50:06] [Server thread/INFO]: Preparing spawn area: 5%
[12:50:07] [Server thread/INFO]: Preparing spawn area: 10%
[12:50:08] [Server thread/INFO]: Preparing spawn area: 17%
[12:50:09] [Server thread/INFO]: Preparing spawn area: 25%
[12:50:10] [Server thread/INFO]: Preparing spawn area: 34%
[12:50:11] [Server thread/INFO]: Preparing spawn area: 43%
[12:50:12] [Server thread/INFO]: Preparing spawn area: 51%
[12:50:13] [Server thread/INFO]: Preparing spawn area: 62%
[12:50:14] [Server thread/INFO]: Preparing spawn area: 75%
[12:50:15] [Server thread/INFO]: Preparing spawn area: 87%
[12:50:16] [Server thread/INFO]: Preparing spawn area: 97%
[12:50:16] [Server thread/INFO]: Changing view distance to 12, from 10
[12:50:17] [Server thread/INFO]: Almighty_Blingo[local:E:08ae72d1] logged in with entity id 743 at (-237.5, 67.0, 211.5)
[12:50:17] [Server thread/INFO]: Almighty_Blingo joined the game
[12:50:20] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3526ms behind, skipping 70 tick(s)
#
- A fatal error has been detected by the Java Runtime Environment:
# - EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff9d2087d57, pid=3496, tid=1404
# - JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
- Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
- Problematic frame:
- C [ig8icd64.dll+0x17d57]
# - Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
# - An error report file with more information is saved as:
- C:\Users\erin\AppData\Roaming\.minecraft\hs_err_pid3496.log
# - If you would like to submit a bug report, please visit:
- http://bugreport.sun.com/bugreport/crash.jsp
- The crash happened outside the Java Virtual Machine in native code.
- See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
What I expected to happen was...:
to play the game
What actually happened was...:
the game crashed when I clicked on a saved game.
Steps to Reproduce:
1.went into app
2. hit play
3. choose world
4.crashes when int done loading
- duplicates
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MC-32606 JVM Crash in ig#icd64.dll (Broken Intel graphics card driver)
- Resolved