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Bug
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Resolution: Duplicate
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None
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1.1.1.0
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None
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Windows
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Unconfirmed
Hi, I have a 49" Samsung monitor ( LC49RG90SSUXEN), Super Ultra Wide. The FOV is so bad that when running "up/north" with the character, the mobs cannot be seen until I am very close to them. This makes the game pretty much unplayable (see attached screenshot).
Are there any plans on implement a FOV setting?
I have tried adding this to the engine.ini, and in camp it looks great, but as soon as you start a mission the FOV changes back and you are pretty screwed again.
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
I have also found a "tool" on https://www.reddit.com/r/widescreengamingforum/comments/gsq7t6/minecraft_dungeons_fov_changer/, unfortunately these kind of tools triggers antivirus/antimalware with some pretty bad Trojan warnings, so the risk is a bit high.
To be fair, we should not have to look for these kind of solutions for a game coming out in 2020, there are so many gamers using widescreens. I really hope a fix for this is on the way.
- duplicates
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MCD-160 View is cropped with higher aspect ratio screens
- Resolved