When the armor a mob wears breaks because the mob is taking damage, no breaking particles are displayed anymore.
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This could be fixed by having the method public void renderBrokenItemStack(ItemStack p_70669_1_) of the net.minecraft.entity.EntityLivingBase class use the method public void func_175739_a(EnumParticleTypes p_175739_1_, double p_175739_2_, double p_175739_4_, double p_175739_6_, int p_175739_8_, double p_175739_9_, double p_175739_11_, double p_175739_13_, double p_175739_15_, int ... p_175739_17_) when the method is called by the server.
- Set the difficulty to something other than "Peaceful" (/difficulty easy)
- Set the time to day (/time set day)
- Use the following command
There are no particles when the helmet of the Zombie breaks