Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-96731

Zombies with Data Tags: {HandDropChances:[0:2f,1:2f]} or {ArmorDropChances:[0:2f,1:2f,2:2f,3:2f]} or both will always drop undamaged armor/weapons.

    XMLWordPrintable

    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Works As Intended
    • Affects Version/s: Minecraft 16w05b
    • Fix Version/s: None
    • Labels:
    • Environment:
      Windows 8 Java 1.7.0_71 32bit MCL 1.6.52
    • Confirmation Status:
      Unconfirmed

      Description

      Summary: Using the /entitydata command to change these Data Tags on Zombies from: HandDropChances:[0:0.85f,1:0.85f] or ArmorDropChances:[0:0.85f,1:0.85f,2:0.85f,3:0.85f] to: HandDropChances:[0:2f,1:2f] or ArmorDropChances:[0:2f,1:2f,2:2f,3:2f] and killing said Zombies will cause them to drop weapons/armor that are always undamaged, if they have any, no matter how many times you try. This might also be the case for Skeletons/PigZombies.

      Instance: After reproducing/confirming MC-96526, I spawned a Zombie to kill all of the Villagers (I had about 200). Some had weapons/armor. I wanted to modify their Data Tag, so that they would always drop their equipment. I didn't know the Data Tags at the time so I did: /entitydata @e[type=Zombie] <PersistenceRequired:1>. I then read the entity data in the chat and found the Data Tags that controlled the chances of equipment dropping. I used this command: /entitydata @e[type=Zombie] <HandDropChances:[0:2f,1:2f]ArmorDropChances:[0:2f,1:2f,2:2f,3:2f]>. When I killed all of the Zombies, I looked at the equipment and found all of
      it undamaged. I kept testing and there were no cases where equipment was undamaged and deducted it was a bug, I am not sure if this is a WAI.

      How to Reproduce:
      1. Spawn lots of Villagers, I recommend you contain them to prevent any escapees.
      2. Set difficulty to hard, make sure it is night.
      3. Spawn some Zombies and wait till all of the Villagers are infect.
      4. Use this command: /entitydata @e[type=Zombie] <PersistenceRequired:1,HandDropChances:[0:2f,1:2f]ArmorDropChances:[0:2f,1:2f,2:2f,3:2f]>
      5. Kill all of the Zombies. (Preferably with /kill @e[type=Zombie])
      6. Repeat if none or few weapons/armor is dropped.

        Attachments

        1. 2016-02-07_14.16.31.png
          335 kB
          Bren Rado
        2. 2016-02-07_14.16.48.png
          292 kB
          Bren Rado
        3. 2016-02-07_14.17.10.png
          218 kB
          Bren Rado
        4. 2016-02-07_14.17.17.png
          254 kB
          Bren Rado
        5. 2016-02-07_14.17.23.png
          248 kB
          Bren Rado
        6. 2016-02-07_14.22.48.png
          281 kB
          Bren Rado
        7. 2016-02-07_14.23.04.png
          291 kB
          Bren Rado
        8. 2016-02-07_14.23.08.png
          297 kB
          Bren Rado
        9. 2016-02-07_14.24.04.png
          435 kB
          Bren Rado
        10. 2016-02-07_14.24.20.png
          345 kB
          Bren Rado
        11. 2016-02-07_14.24.42.png
          268 kB
          Bren Rado
        12. 2016-02-07_14.24.56.png
          247 kB
          Bren Rado
        13. 2016-02-07_14.25.01.png
          227 kB
          Bren Rado
        14. 2016-02-07_14.26.55.png
          226 kB
          Bren Rado
        15. 2016-02-07_14.27.02.png
          269 kB
          Bren Rado
        16. 2016-02-07_14.27.13.png
          303 kB
          Bren Rado
        17. 2016-02-07_14.27.24.png
          284 kB
          Bren Rado
        18. 2016-02-07_14.27.33.png
          289 kB
          Bren Rado
        19. 2016-02-07_14.28.56.png
          152 kB
          Bren Rado
        20. 2016-02-07_14.29.01.png
          176 kB
          Bren Rado
        21. 2016-02-07_14.29.10.png
          239 kB
          Bren Rado
        22. 2016-02-07_14.31.32.png
          70 kB
          Bren Rado

          Activity

            People

            Assignee:
            Unassigned Unassigned
            Reporter:
            foltrox Bren Rado
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

              Dates

              Created:
              Updated:
              Resolved: