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Bug
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Resolution: Duplicate
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None
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Minecraft 1.8.9
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None
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Unconfirmed
Please note that I do understand that in the past, and probably now, Minecraft does not support surround sound. My expectation is that Minecraft will only play through the stereo outputs and leave all other outputs empty. I hope that is reasonable.
I recently purchased a Dell s2415h monitor that has integrated speakers. Using multiple 3.5 mm jack connections from my main speakers and my monitor, I configured surround sound using Windows in order to use the integrated speakers alongside my desktop speakers (with the expectation that it will work for other games, but not Minecraft)
When I launch Minecraft, it does not appear in the windows volume mixer. (ie Minecraft is not registering as an application that plays audio) and sound does not work.
If I reconfigure the speakers back to stereo and restart Minecraft, sound works as usual.
I have checked to make sure that Minecraft is not trying to play through some other audio device/connection by disabling all other outputs.
I have tried different Minecraft versions, used the installer to 'repair' my installation, and completely uninstalled/reinstalled Minecraft. All volumes are turned up.
Other programs such as itunes, Sony Vegas, and other games will play sound just fine. Itunes will only use Stereo, but other games will use the surround speakers.
My hope is not to get surround sound in Minecraft. I am merely hoping that Minecraft will only play through the stereo channels and ignore everything else so I don't have to reconfigure my speakers every time I open Minecraft.
I am unsure if this could be achieved by changing how Minecraft registers with Windows as a sound application (ie "Hey Windows! I'm only stereo here!").
Here is the output of the launcher when starting MC:
Completely ignored arguments: [--nativeLauncherVersion, 286]
[10:25:33] [Client thread/INFO]: Setting user: doglman
[10:25:33] [Client thread/INFO]: (Session ID is token:fb59bcb41f534705bafc6357bd3d1411:470b12854ccd4369a52eae82a6d62da9)
[10:25:35] [Client thread/INFO]: LWJGL Version: 2.9.4
[10:25:35] [Client thread/INFO]: Reloading ResourceManager: Default
[10:25:36] [Sound Library Loader/INFO]: Starting up SoundSystem...
[10:25:36] [Thread-6/INFO]: Initializing LWJGL OpenAL
[10:25:36] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
AL lib: (EE) DoReset: Unhandled channel config: 4 – 0x00000107
AL lib: (EE) DoReset: Unhandled extensible channels: 4 – 0x00000107
AL lib: (EE) DoReset: Failed to initialize audio client: 0x80070057
Exception in thread "Thread-6" org.lwjgl.openal.OpenALException: Invalid Device
at org.lwjgl.openal.Util.checkALCError(Util.java:55)
at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251)
at org.lwjgl.openal.AL.init(AL.java:173)
at org.lwjgl.openal.AL.create(AL.java:143)
at org.lwjgl.openal.AL.create(AL.java:102)
at org.lwjgl.openal.AL.create(AL.java:206)
at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
at paulscode.sound.CommandThread.run(CommandThread.java:121)
[10:25:38] [Client thread/INFO]: Created: 512x512 textures-atlas
[10:26:16] [Sound Library Loader/WARN]: ERROR MESSAGE:
[10:26:16] [Sound Library Loader/INFO]: SoundSystem did not load after 30 seconds.
[10:26:16] [Sound Library Loader/INFO]: Starting up SoundSystem...
[10:26:17] [Thread-9/INFO]: Switching to No Sound
[10:26:17] [Thread-9/INFO]: (Silent Mode)
[10:26:17] [Sound Library Loader/INFO]: Sound engine started
Thank you.
- duplicates
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MCL-169 Legacy: LWJGL OpenAL: Failed to initialize audio client
- Resolved