Minecraft 15w49b, Minecraft 1.9, Minecraft 1.10.2, Minecraft 16w32a, Minecraft 16w32b, Minecraft 16w42a, Minecraft 16w43a, Minecraft 1.11, Minecraft 1.12.2, Minecraft 1.13-pre8, Minecraft 1.13, Minecraft 18w30b, Minecraft 18w31a, Minecraft 18w32a, Minecraft 18w33a, Minecraft 1.13.1-pre1, Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 18w43b, Minecraft 18w45a, Minecraft 18w46a, Minecraft 18w48a, Minecraft 18w48b, Minecraft 18w49a, Minecraft 19w04b, Minecraft 19w05a, Minecraft 19w12b, Minecraft 19w13b, Minecraft 19w14a, Minecraft 19w14b, 1.15.2, 1.16.1, 20w46a, 21w03a, 1.16.5, 21w05a, 21w05b, 21w06a, 21w07a, 21w08b, 21w11a, 21w15a, 21w17a, 1.17 Release Candidate 1, 1.17, 1.17.1, 21w40a, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.2
When a guardian targets a player or squid on land the beam shows air bubbles.
- Summon a guardian (riding an armor stand) on land using the following command:
- Switch to survival mode /gamemode survival
When the guardian attacks, air bubble particles appear in its beam
Because the guardian is already on land, the particles from its beam should not include air bubbles.
The following is based on decompiled version of Minecraft 1.9 using MCP 9.24 beta. All method and class names are the names used in the decompiled version.
The affected method is net.minecraft.entity.monster.EntityGuardian.onLivingUpdate(). This method first tests if the Guardian is in water and the beam is active and then creates air bubbles. However after this it tests if the guardian targets an entity and then creates air bubbles without testing if the Guardian is in water.
Note: I am not sure if it is intended that Guardians that target an entity in water create air bubbles twice.