Affects Version/s: Minecraft 15w43c
Fix Version/s: Minecraft 15w44a
If I do
which has 27 rolls, I expect all 27 slots in the chest filled. Instead I get like 14-18.
The same thing happens with 27 copies of "roll:1". Seems like a roll will 'randomly replace' existing items.
This makes the feature nearly useless to mapmakers; you can no longer specify the loot. Surely this is not how it's intended to work?
(Someone suggested the code is currently
I think it should only select among the empty slots, and if there are no empty slots left, I don't care too much what the behavior is (don't specify tables with more than 27 rolls).)