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Bug
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Resolution: Duplicate
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None
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Minecraft 1.8.8
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None
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Windows 10 - Custom built PC
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Unconfirmed
I recently installed the latest driver version for my graphics card to play a game in beta(other than Minecraft), and when I came back to play Minecraft, it would crash immediately with the following error:
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 10/12/15 6:08 PM
Description: Updating screen events
java.lang.IllegalStateException: Mouse must be created before you can read events
at org.lwjgl.input.Mouse.next(Mouse.java:444)
at axu.p(SourceFile:389)
at ave.s(SourceFile:1498)
at ave.av(SourceFile:889)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– Head –
Stacktrace:
at org.lwjgl.input.Mouse.next(Mouse.java:444)
at axu.p(SourceFile:389)
– Affected screen –
Details:
Screen name: ayb
Stacktrace:
at ave.s(SourceFile:1498)
at ave.av(SourceFile:889)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
– System Details –
Details:
Minecraft Version: 1.8.8
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 109877520 bytes (104 MB) / 245620736 bytes (234 MB) up to 4281597952 bytes (4083 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.8
LWJGL: 2.9.4
OpenGL: ~ERROR~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x AMD FX-8320E Eight-Core Processor
I then was able to play it after I removed the options.txt, but after I booted up Minecraft and went fullscreen, it crashed with the same "graphics driver not supported" issue, even when I had the latest graphics driver version from NVIDIA. Attached is the official crash report txt.
- duplicates
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MC-5520 Crash when toggling fullscreen mode: Keyboard must be created before you can read events
- Resolved