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  1. Minecraft: Java Edition
  2. MC-88547

Spreadplayering Long Distances Crashes Client

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 15w37a
    • None
    • Unconfirmed

      I'm spreadplayer-ing instead of teleporting myself and others 1024 blocks from spawn. I'm using the spreadplayers command like a teleport because it loads the chunk for the player so they don't glitch through things when they start.

      My lobby is a large distance from my spawn chunks. It's hard to describe what happens, but:

      In Spawn, Spreadplayers to an unloaded chunk far away from Spawn. Client crashes.

      Relog, player position has updated and I am now standing ~1024 blocks away.

      Spreadplayers BACK to spawn, which SHOULD be loaded, but doesn't have anyone in it ATM.

      Client Crashes.

      Relog, player position updated and am now back at spawn.

      --------------------------------------------------------------------------------------------------

      Continuing with the problem.

      While in

      I do not seem to be kicked when I do not have my F3 coordinates on.

      As soon as I toggle F3, the game crashes.

      From 1024 1 0 I teleport back to 0 1 0, and toggle F3. No crash.

      Telepor

            Unassigned Unassigned
            Maxsizeis Chad Schaefer
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              Created:
              Updated:
              Resolved: