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  1. Minecraft: Java Edition
  2. MC-87652

Falling block entities' hitbox extends past its block

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    Details

    • Type: Bug
    • Status: Reopened
    • Resolution: Unresolved
    • Affects Version/s: Minecraft 1.8.8, Minecraft 15w35e, Minecraft 15w45a, Minecraft 1.9, Minecraft 1.9.2, Minecraft 16w15b, Minecraft 1.10.2, Minecraft 16w33a, Minecraft 16w42a, Minecraft 1.11.2, Minecraft 17w06a, Minecraft 1.12.2, Minecraft 17w50a, Minecraft 1.13.2, Minecraft 18w47b, Minecraft 18w48a, Minecraft 18w48b, Minecraft 18w49a, Minecraft 18w50a
    • Fix Version/s: None
    • Confirmation Status:
      Confirmed
    • Category:
      (Unassigned)

      Description

      The bug

      Falling block entities have server-side the default hitbox size (0.6 * 1.8) instead of 0.98 * 0.98 if the constructor with only a world parameter is called. This is the case in the following situations:

      • it is summoned (/summon)
      • it changes the dimension
      • it is loaded by a structure block
      • it is loaded from a save file
      • it is loaded as the vehicle of a player (RootVehicle)
      • it is spawned by a mob spawner

      This can cause desync problems because the client uses the correct size.

      How to reproduce

      Collision with blocks

      This can be reproduced when you try to move an affected falling block entity through gaps which are less than 1.8 block high.

      /summon falling_block ~ ~1 ~ {Time:-2147483648,Motion:[1.0,0.2,0.0]}
      

      In the attachment Bug 1.gif, the redstone block gate only allows the falling_block through if the entity enters at the bottom part of it (having 2 blocks of vertical empty airspace) but not at the upper half where it only has one block of empty airspace.

      Passenger offset

      Passengers are offset based on the height of the ridden entity, therefor this bug causes a position desync for riding entities.

      1. Summon a shulker riding a falling block entity
        /summon falling_block ~ ~ ~ {NoGravity:1b,Time:-2147483648,Passengers:[{id:"shulker",NoAI:1b,NoGravity:1b}]}
        
      2. Stand on the shulker box
        → You will see that you are constantly moving up and down because server-side the shulker is higher and therefor the server thinks the client is moving invalid

      Code analysis

      Code analysis by [Mod] Marcono1234 can be found in this comment.

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            • Assignee:
              Unassigned
              Reporter:
              Smooth Operator Allen Taylor
            • Votes:
              6 Vote for this issue
              Watchers:
              6 Start watching this issue

              Dates

              • Created:
                Updated:
                CHK: