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Bug
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Resolution: Fixed
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Minecraft 15w34b
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None
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Java 1.8.0_25 64-bit; 4 GB of RAM, 1011 MB in use; Intel i5 2310, 2.90 GHz, 4 cores; Windows 7.
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Unconfirmed
Setting up a chain of 3 command blocks, one repeat and 2 conditional chain ones in the following format and order:
testfor @p[score_damage_min=1]
/tellraw @p ["",{"text":"Damage: "},{"score":{"name":"@p[score_damage_min=1]","objective":"damage"}}]
/scoreboard players set @p[score_damage_min=1] damage 0
should theoretically show in chat the damage dealt value before it gets reset. (note: objective 'damage' is stat.damageDealt type). Instead, the value 0 is returned from after the score is reset. For demostration purposes, I've later changed the reset value to -2 to verify that it was a timing issue rather than an arbitrary 0.