Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-85133

Back-face culling is not enabled for items held in 3rd person

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.15
    • Minecraft 1.8.8, Minecraft 15w31c, Minecraft 15w32a, Minecraft 15w32b, Minecraft 15w32c, Minecraft 15w33a, Minecraft 15w33b, Minecraft 15w33c, Minecraft 15w34a, Minecraft 15w36b, Minecraft 15w36c, Minecraft 15w36d, Minecraft 15w37a, Minecraft 15w38a, Minecraft 15w38b, Minecraft 15w39a, Minecraft 15w39b, Minecraft 15w39c, Minecraft 15w40a, Minecraft 15w40b, Minecraft 15w41b, Minecraft 15w42a, Minecraft 15w43a, Minecraft 15w43c, Minecraft 15w44a, Minecraft 15w44b, Minecraft 15w45a, Minecraft 15w46a, Minecraft 15w47a, Minecraft 15w47b, Minecraft 15w47c, Minecraft 15w49a, Minecraft 15w49b, Minecraft 1.8.9, Minecraft 15w50a, Minecraft 15w51a, Minecraft 15w51b, Minecraft 16w02a, Minecraft 16w03a, Minecraft 16w04a, Minecraft 16w05a, Minecraft 16w05b, Minecraft 16w06a, Minecraft 16w07a, Minecraft 16w07b, Minecraft 1.9 Pre-Release 1, Minecraft 1.9 Pre-Release 2, Minecraft 1.9 Pre-Release 3, Minecraft 1.9 Pre-Release 4, Minecraft 1.9, Minecraft 1.9.1, Minecraft 1.9.2, Minecraft 1.9.4, Minecraft 16w20a, Minecraft 16w21a, Minecraft 16w21b, Minecraft 1.10 Pre-Release 1, Minecraft 16w40a, Minecraft 1.11.2, Minecraft 1.12, Minecraft 1.12.1 Pre-Release 1, Minecraft 1.12.2, Minecraft 18w02a, Minecraft 18w19b, Minecraft 1.13, Minecraft 18w32a, Minecraft 18w33a, Minecraft 1.13.1-pre1, Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 18w43b, Minecraft 18w45a, Minecraft 18w46a, Minecraft 18w48a, Minecraft 18w48b, Minecraft 18w49a, Minecraft 19w04b, Minecraft 19w07a, Minecraft 19w12b, Minecraft 19w13b, Minecraft 19w14a, Minecraft 19w14b, Minecraft 1.14.3
    • Confirmed
    • (Unassigned)

      Items in 3rd person don't use back-face culling, which causes a few issues.

      For one, items/blocks don't render like this anywhere else in the game. Now I don't like back-face culling, but having it gone here and nowhere else isn't that great.

      Secondly, it causes Z-fighting in certain scenarios:

      Cross-models. even though they consist of only 2 elements that don't overlap, opposing faces (east and west, north and south) render even though they shouldn't. Attached is a debug pack that includes an arrow model that is affected by this.

      Anti-back-face culling tricks. While the option "two-sided" existed for a short time, that was removed and now there is no supported way to disable back-face culling on faces or elements/blocks. Devs will respond to that with "just use an inverted element" which, due to this bug, results in z-fighting unless compensated for (especially when it may otherwise not be needed).

      General models. Because some people might make models based on the fact that back-face culling exists everywhere else in the game, it's odd to have it in one place where it's permanently off for everything.

        1. glass_culled.png
          314 kB
          insomniac_lemon
        2. glass_no_backfacecull.png
          72 kB
          insomniac_lemon

            Unassigned Unassigned
            Asteraoth [Mod] Asteraoth
            Votes:
            8 Vote for this issue
            Watchers:
            8 Start watching this issue

              Created:
              Updated:
              Resolved:
              CHK: