Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-81002

Repeaters don't pulse when they normally should.

    XMLWordPrintable

    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: Minecraft 1.8.1, Minecraft 1.8.3, Minecraft 1.8.4, Minecraft 1.8.5, Minecraft 1.8.6
    • Fix Version/s: None
    • Labels:
      None
    • Environment:
      64-bit Windows 8.1, Java 1.7.0_60 Oracle Corporation
    • Confirmation Status:
      Unconfirmed

      Description

      Repeaters become a level pulse if two or more are connected in series(Also, without any redstone dust or a block between each repeater) and set to the same amount of ticks as a clock connected to them has. I think that the first repeater "stretches" the pulse, and then the second repeater glitches and thinks the stretched pulse is shorter than the original pulse, which would mean that the stretched pulse is shorter than the delay of the second repeater. This might cause the second repeater to stretch it again, but it stretches it into the next "glitch pulse" it receives from the first repeater, becoming a flat, unchanging state. (Doesn't occur prior to 1.8)
      I tried doing the same thing, but putting a piece of redstone dust between both repeaters, and it worked like it should have.

        Attachments

          Issue Links

            Activity

              People

              • Assignee:
                Unassigned
                Reporter:
                repeerc709 Ethan Bellomy
              • Votes:
                2 Vote for this issue
                Watchers:
                3 Start watching this issue

                Dates

                • Created:
                  Updated:
                  Resolved: